GTA Gaming Archive

Arrest Warrant [updated 2/21/15]

by AngryAmoeba

A GTA IV Mod


Category:Script Mods

Added:2011-09-08 02:37:02 -0700


Historic Rating:9/10

Historic Downloads:22,575


File Size:65.42 KB

Download Link:1424650682_arrest_warrantv1.1.zip

Author Website



Description


<B>v1.1</B> - <I>last updated February 21, 2015</I> <A HREF="http://gtaforums.com/topic/480982-arrest-warrant/?p=1066999782">Click here</A> to see the changes in the latest update. This is probably the final update, in anticipation of GTA V next month! ------------------------------------------------ <B>WHAT IT DOES</B> This script adds a fairly intricate notoriety system similar to Assassin's Creed. <I>Gaining Notoriety</I> — If the cops see your face during a chase, there's a chance they'll IDENTIFY you for the crime. — If you ESCAPE after being identified, the crime is added to your arrest warrant. — Your warrant is given a NOTORIETY rating based on how serious your crimes were (1 star, 2 stars, etc.) — Press 0 on the numpad to show your current notoriety rating. <I>Alerting Police</I> — Your notoriety, behavior, and traffic crimes will ALERT police. — A green indicator means the cop is watching you. Yellow & red mean he's suspicious, & he'll investigate. <I>Starting Pursuits</I> — If a red-alerted cop gets close, he'll stop you & ask for ID. Niko is an illegal immigrant, so... 1 star no matter what. — With high notoriety (3+ stars) if a nearby cop is fully alerted, he'll RECOGNIZE you & start a chase. — If a fully alerted cop sees you bump someone or commit a serious traffic crime, he'll give you 1 star.* — If you hold a gun/explosive near a cop, there's a chance he'll spot your weapon & give you 1 star.* <I>Ending Pursuits</I> — If you get arrested (or die during a chase), your arrest warrant will be cleared. — You'll lose your wanted level if you're unseen for a long time (60 secs per star). — Hold F1 to surrender. Doesn't always work, because cops are angry. <I>High Alert*</I> — Cops will be alerted more easily for a while after you escape a chase. — If a cop becomes fully alerted during this time, the previous chase will RESUME. — High Alert lasts 1 minute for each star you had in the previous chase. <I>Wanted Vehicles</I> — Your vehicle can have its own wanted level, if it's identified during a chase. — Outside of chases, alerted cops might RECOGNIZE your wanted vehicle while investigating. — If your vehicle's wanted level is at least 3 stars, it'll slowly alert cops on sight. — Stolen vehicles are often REPORTED to the police.* — Go to a Pay 'n' Spray to clear the vehicle's wanted level <I>Paying Bribes*</I> — Press 5 on the numpad to arrange a bribe meeting. — At the meeting: . . . Press 4 / 6 to cycle through crime levels (1 star, 2 stars, etc.). . . . Press 8 / 2 to add/remove crimes on the bribe. . . . Press 5 to pay the bribe. . . . Press Delete to reset the bribe. . . . The notoriety value and bribe cost are displayed for each crime level. <I>* Can be disabled in the INI.</I> ------------------------------------------------ <B>HOW TO INSTALL</B> This is a script for <A HREF=http://gtaforums.com/topic/392325-beta-gtaiv-net-scripthook/>HazardX's .NET scripthook</A>. Just extract the files into the 'scripts' folder of the scripthook. Note: Use the latest version of the scripthook. v1.7.1.4 and older versions will not work. ------------------------------------------------ <B>NOTE: Lots of detailed tips and known bugs are in the readme!</B> I recommend reading them so you know what to expect.